From the shadow plane, Vecna exploited the celestial solstice, a merging of ley energies, that gave him the power to open portals for his forces at a whim, giving them space to strike with precision and retreat to Thar Amphala before retaliating forces could muster. Ī century before the Calamity, the archmage Vecna achieved lichdom, amassed followers and undead forces, and with them disappeared into the Shadowfell, where they conquered the city of Thar Amphala and built a tower called Entropis that served as his base. Vecna is also rumored to have had a vault filled with magic items of fell power in Old Haxon, the ruins in which New Haxon was built. One of Vecna's main laboratories on Exandria was in the Verstglade of Wildemount, where he performed countless experiments that left the forest corrupted and haunted by abominations of his creation. He sought to "play with the toys" left by other gods beyond the Divine Gate and reshape the world, his Exandria, to his liking. Despite this, he proved he could be cold, calculating and ruthless when it suited him, able to manipulate people's greatest fears to his own benefit and enjoy it. Vecna treated those beneath him as insignificant mortals or pests too unimportant to worry about. From the beginning of his attempted ascension, he maintained a confident and condescending veneer, believing he had already won. Vecna was arrogant, egotistical, and ambitious. He had recovered his left hand, which pulsed with the same green energy as the eye socket, and his ribcage glowed from within with sickly green light, where he kept Velora Vessar encased as a shield against Vox Machina's impending attack. The left eye socket was almost blindingly bright. Īfter he ascended, Vecna was physically transformed: he had become huge, with screaming souls entwined within his limbs. When he later appeared in incorporeal form, he was wearing beautiful, crushed velvet robes with gold trim, and had adorned himself with lavish gems, baubles, and other jewelry. His left hand was missing, and where his left eye would be just an empty socket constantly streaming sickly green magical energy upwards. His cheeks were sunken around skeletal teeth in a terrible grin. His skin was weathered and decayed, pulled taut against his skeletal frame there was no hair on his spotted head. New creep type – also available on Skirmish maps: The pesky Pen Pushers with their needle-pointed writing tools.When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes.New boss enemy – also available on Skirmish maps: The notorious Narrator with his spiffy skills.A new, fully voiced campaign across 3 challenging maps.Who will emerge victorious when these two luminous figures wrestle it out to become the ultimate warrior on the battlefield of evil? It’s time to find out… While the Absolute Evil is making an excursion into the as-yet unconquered depths of its own nose in ‘Famous Last Words’ – out of pure boredom, obviously – a very heated discussion between Thalya and our beloved narrator erupts. But it wouldn’t be Dungeons if it didn’t end with the biggest of all bangs. So now, it’s time for the Finally-Bored-To-Death Evil to hang up its armour. No paladins, queens nor goddesses could stop the evil army’s triumphal march, and it will still be a while until the next generation of heroes will be come of age. “The Spirit of the Absolute Evil will run forever.”Įvil, evil everywhere, and there’s absolutely nothing Good left to conquer.
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